đź The $999 Xbox Handheld: Power Move or Pricey Experiment?
- Knux456

- 3 days ago
- 3 min read
From: The Gamerhood HQ | Written By: Knux456

Itâs been quiet.
Almost too quiet.
Since the new Xbox Handheld dropped this past Thursday, the usual flood of hype videos and hot-takes has been surprisingly muted. Youâd think a new Xbox device hitting the handheld scene would dominate timelines â but instead, the internet feels like itâs watching this one from the sidelines.
Maybe everyoneâs still waiting on reviews.
Maybe the $999.99 price tag made folks hesitate before hitting buy now.
Or maybe, just maybe, Microsoftâs big swing at portable gaming is being met with cautious curiosity instead of wild applause.
Letâs talk about it.

âïž What Exactly Is the Xbox Handheld?
Technically, the new Xbox Handheld isnât a full console in the traditional sense â itâs a collaboration between Microsoft and ASUS under their ROG Ally X line. Think of it like a super-charged handheld PC running Windows 11, dressed up with Xboxâs branding and a console-style interface.
It comes with serious specs:
AMD Ryzen AI Z2 Extreme processor
24 GB of RAM
1 TB SSD
7-inch 1080p 120 Hz screen
Full access to Xbox Game Pass, Steam, and more
So yeah â itâs powerful.
But that power comes at a price⊠literally.

đž That $999.99 Tag â The Real Conversation
Letâs be honest: a thousand dollars for a handheld console is wild.
You can buy a decent gaming laptop for that. You can buy a PlayStation 5, a Switch OLED, and still have lunch money left over.
The Xbox Handheld is aimed at a very specific gamer: someone who already lives inside the Xbox and PC ecosystem, has Game Pass, and wants that same library on the go â but in a portable rig that still punches above its weight.
Problem is, when you compare it to the Steam Deck OLED, which starts around $549, or even the Switch, which sits under $400, the question becomes less about power and more about value.
How much are you willing to pay for portability with no compromises?

đ The Good, the Bad, and the Bulky
Early testers praise the performance â buttery-smooth frame rates, premium feel, improved grips, and controller design. But they also point out a few deal-breakers:
Battery life drains fast when you push AAA titles.
Weight adds up â itâs not exactly âon the train for an hourâ friendly.
Windows 11 still feels clunky for quick gaming, especially with touch controls.
So while the Xbox Handheld flexes raw power, it lacks that plug-and-play simplicity that made the PSP, DS, and Switch household names.

đ The Legacy Comparison: PSP, DS, and Switch
Letâs keep it real â part of what made those classic handhelds unforgettable wasnât the specs.
It was the experience.
The PSP felt like luxury in your hands.
The DS brought families together.
The Switch blurred the line between console and handheld perfectly.
The Xbox Handheld?
Itâs a beast, no doubt, but it feels more like a portable workstation than a fun-focused escape. Itâs a device for gamers who want control, not casual comfort.
That doesnât make it bad â it just makes it niche.
đčïž So⊠Whereâs the Buzz?
Right now, it feels like most creators and gamers are just watching. Thereâs curiosity, not chaos. Excitement, but no explosions.
Maybe thatâs because at a $999 price point, you need more than hype â you need proof.
Weâll probably start seeing real feedback once more players and streamers get hands-on. Until then, this silence might be saying something: that gamers want innovation, but not if it costs the same as rent.

đź Will Sony Clap Back?
You already know this move made Sony raise an eyebrow.
Their current âhandheldâ offering â the PlayStation Portal â is cool but limited to Remote Play. If Xboxâs entry gains traction, Sony might be forced to revisit the handheld market for real. A PSP-style comeback with modern specs could easily shake things up again.

Until then, the ballâs in Microsoftâs court. Theyâve taken a bold shot â but the crowdâs still waiting to see if it swishes or bricks.

The Xbox Handheld proves one thing:
The handheld gaming era isnât over â itâs evolving.
But evolution comes with growing pains. For now, this device feels more like a proof of concept for the future of hybrid gaming than the must-have console of today.
If Microsoft can tighten the user experience, lower the barrier to entry, and make Windows behave like an actual handheld OS, then maybe weâll start talking about the âXbox Switchâ era for real.
Until then, we watch.
We wait.
And we see if that silence turns into a storm.




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