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Delay or Deliver: Why Every Studio’s Scared to Drop in 2025

  • Writer: Knux456
    Knux456
  • 24 hours ago
  • 2 min read

The Gamerhood News


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It’s wild how “coming soon” has become a punchline in the gaming world. Every few months, another big title gets pushed back, and we all just nod like, “Yeah, I saw that coming.” The truth is, release dates don’t mean what they used to — they’re placeholders now.


Can we really blame the studios? After everything that happened with Cyberpunk 2077 and Battlefield 2042, nobody wants to be the next meme on launch day. Back in the day, if a game was buggy, you dealt with it. Now, you’ve got YouTubers dropping ten-minute roast videos before the second patch even downloads.


So what do we get instead? Developers hiding behind phrases like “we want to ensure the best experience for our players,” which is corporate for “yo, this build still cooking.” I get it though — perfection takes time. But man, as a fan, it’s starting to feel like we’ve been waiting since the PS3 era for half of these projects to land.


And yet… when they finally do hit, all that frustration melts away. Spider-Man 2, Elden Ring, God of War: Ragnarök — those weren’t just games, they were masterpieces. Proof that sometimes waiting really is worth it. The issue is, not every studio has that luxury. Small teams can’t afford to delay without losing hype or funding.


That’s the tension right now: quality versus survival. The big dogs can delay forever; the smaller devs are out here praying the first trailer sticks.


So what’s the move? Do we keep being patient, or should we start holding studios accountable for announcing games before they’re ready? Because at this point, “coming soon” might as well mean “see you in two years.”

 
 
 

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